Overview
Temporal Warfare: Chrono Strike puts players inside an undercover infiltration operation to breach a fortified military stronghold and prevent a rogue commander from deploying a weaponized time machine.
The primary mechanical hook is tactical time manipulation: players can trigger localized chronological dilation ("bullet time") to dodge incoming projectile corridors, align precision headshots, and out-maneuver fortified enemy squads without desyncing game audio or breaking rigid-body physics.
Key Technical Systems
- Dynamic Time-Scale Manipulation System: Built a centralized time manager that smoothly interpolates Time.timeScale and Time.fixedDeltaTime while scaling audio pitch in sync, preventing physics explosions or input lag.
- Responsive First-Person Controller: Programmed crisp walk/sprint/crouch kinematics, procedural weapon sway, ADS (aim-down-sights) camera transitions, and recoil recovery springs.
- Multi-Phase Boss AI: Developed hierarchical behavior states for the rogue commander boss fight, integrating cover utilization, timed grenade throws, and invulnerability shielding stages.
- Seamless 3-Act Progression: Designed a seamless escalation from Level 1 (Exterior Perimeter Breach) to Level 2 (Close-Quarters Facility Infiltration) to Level 3 (Time Core Showdown).