Temporal Warfare: Chrono Strike

Single-player PC tactical FPS featuring dynamic time-manipulation slow-motion combat and a 3-stage military facility infiltration campaign.

PC Tactical FPS Unity 3D C# Time-Scale Combat Logic FPS Kinematics Boss AI Encounter
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Overview

Temporal Warfare: Chrono Strike puts players inside an undercover infiltration operation to breach a fortified military stronghold and prevent a rogue commander from deploying a weaponized time machine.

The primary mechanical hook is tactical time manipulation: players can trigger localized chronological dilation ("bullet time") to dodge incoming projectile corridors, align precision headshots, and out-maneuver fortified enemy squads without desyncing game audio or breaking rigid-body physics.

Key Technical Systems

  • Dynamic Time-Scale Manipulation System: Built a centralized time manager that smoothly interpolates Time.timeScale and Time.fixedDeltaTime while scaling audio pitch in sync, preventing physics explosions or input lag.
  • Responsive First-Person Controller: Programmed crisp walk/sprint/crouch kinematics, procedural weapon sway, ADS (aim-down-sights) camera transitions, and recoil recovery springs.
  • Multi-Phase Boss AI: Developed hierarchical behavior states for the rogue commander boss fight, integrating cover utilization, timed grenade throws, and invulnerability shielding stages.
  • Seamless 3-Act Progression: Designed a seamless escalation from Level 1 (Exterior Perimeter Breach) to Level 2 (Close-Quarters Facility Infiltration) to Level 3 (Time Core Showdown).