HIDRO HAZBO is a top-down action-roguelike centered around dynamic resource management and grid-based territory control. Players are tasked with balancing water levels across a 4x4 biome grid, cultivating and permanently locking forest tiles while fighting off varied enemy types to earn randomized upgrades. The experience culminates in a cinematic, multi-pattern boss encounter, built on a robust state-machine architecture that challenges the player's spatial awareness, resource discipline, and combat skills.
Key Contributions
Dynamic Grid Simulation: Implemented a real-time biome grid where tiles fluidly transition states (Drought → Forest → Swamp) based on continuous resource inputs and player interaction.
State-Machine Boss AI: Engineered a complex, multi-phase Boss AI featuring targeted AoE attacks, physics-based charges, and rhythmic bullet-hell projectile patterns.
Modular Architecture: Developed a centralized, scalable Health & Damage component system supporting invincibility frames, armor-piercing logic, and custom UI event triggers.
Cinematic Presentation: Directed dynamic camera sequences, procedural screen shake, and arena-transition logic using Cinemachine to elevate game feel and narrative tension.
Roguelite Progression Loop: Programmed randomized spawn logic for interactive "upgrade wells" tied to the player's territory-control milestones.
Polished Game Feel (Juice): Integrated custom particle bursts, dynamic sprite rotation, and strict mathematical bounding (Mathf.Clamp) to ensure tight, responsive resource management.
Gallery
IntroGameplay - Fighting the monstersBoss Intro - Boss has spawnedBoss Fight - Final showdownVictory screenGame Over