Motor Burn

Arcade combat-racing meets tactical weapon systems, predictive turret aiming, and responsive mobile handling.

Mobile Action Unity 3D C# Kinematic Turret Aiming Arcade Physics AI Behaviors
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Overview

Motor Burn is an arcade combat-racing title centered around vehicle-mounted weapon systems and dynamic targeting kinematics. The core gameplay loop blends high-speed arcade steering with precision auto-tracking turrets that lead targets based on projectile velocity and distance.

Designed and programmed specifically for mobile touch devices, every combat system was engineered to deliver visceral, readable feedback without overwhelming screen real-estate or cluttering player inputs.

Key Gameplay Systems & Engineering

  • Predictive Turret Kinematics: Designed dynamic turret aiming that calculates lead vectors from target velocity and projectile travel time, applying spherical interpolation (Slerp) with configurable tracking speeds.
  • Modular Weapon Framework: Architected an extensible weapon mounting system supporting rapid-fire miniguns, heat-seeking rockets, and EMP discharges via clean ScriptableObject configurations.
  • Arcade Vehicle Dynamics: Implemented responsive wheel raycast suspension and lateral friction curves tuned for drifting around sharp corners while maintaining stable combat firing angles.
  • Aggressive Enemy AI: Programmed tactical AI state machines enabling opposing vehicles to flank, maintain optimal firing envelopes, and disengage when armor thresholds fall critical.
  • Performance & Mobile Juice: Optimized particle burst pooling, camera recoil impulses, and frame-rate stability across a wide variety of iOS and Android hardware.