Arcade racing meets tactical weapon systems and predictive aiming.
MobileUnityC#Gameplay Systems
Overview
Arcade combat‑racing focused on vehicle‑mounted weapon systems and dynamic targeting mechanics. The project includes a custom turret controller with predictive aim, modular weapon loadouts, and readable combat feedback tuned for mobile screens.
Key Gameplay Systems
Turret tracking with rotational smoothing and predictive targeting.
Modular weapon loadouts (miniguns, rockets) and progressive upgrades.
Collision‑aware driving model tuned for arcade handling.
Enemy AI that chases, evades, and disengages based on distance thresholds.
Gallery
Hero vehicle — armored multi‑wheel tank with twin turret.Combat moment — turret firing, target tracking at speed.Upgrades — modular armor, spikes, and weapon tiers.Weapon selection — minigun / rockets, unlock flow.