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Death Drive: Twisted Gears

Arcade racing meets tactical weapon systems and predictive aiming.

Mobile Unity C# Gameplay Systems
Death Drive hero banner placeholder

Overview

Arcade combat‑racing focused on vehicle‑mounted weapon systems and dynamic targeting mechanics. The project includes a custom turret controller with predictive aim, modular weapon loadouts, and readable combat feedback tuned for mobile screens.

Key Gameplay Systems

Gallery

Tank garage view
Hero vehicle — armored multi‑wheel tank with twin turret.
Shooting action
Combat moment — turret firing, target tracking at speed.
Upgrades UI
Upgrades — modular armor, spikes, and weapon tiers.
Weapon select UI
Weapon selection — minigun / rockets, unlock flow.