Competitive split‑screen and single‑player mobile racing designed for fast pick‑up‑and‑play sessions. Built in Unity with a focus on responsive driving feel, clean UI, and robust performance on low‑ to mid‑range Android devices.
Key Contributions
Custom arcade‑style vehicle physics tuned for touch controls and low input latency.
Rendering optimization via draw‑call batching, sprite atlas packing, compressed textures, and pooled VFX.
Accessible UI that adapts between single‑player and local two‑player modes.
Stable frame times on budget devices; profiled and eliminated GC spikes.
Gallery
Main menu — minimal, readable layout.Car selection — clear price/state, quick flow.Race — tuned handling and clean HUD.Finish screen — lightweight summary UI.Local two‑player mode on one device.